New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

New Media Capstone 2025-2026

Spawn Labs

Spawn Labs

Prototype!

About Project Patchwork

About Project Patchwork

Beat the Clock Save Your Monster!

In this exciting, cooperative exhibit you and your friends bring a monster of your very own to life! In this time-based challenge, you and your teammate will be the masterminds of a turbulent operation to bring your own monster to life. Move quickly to wire up your machines, complete fun, high stakes tasks around the lab, and work together to create the most ferocious monster of them all!!!

In this exciting, cooperative exhibit you and your friends bring a monster of your very own to life! In this time-based challenge, you and your teammate will be the masterminds of a turbulent operation to bring your own monster to life. Move quickly to wire up your machines, complete fun, high stakes tasks around the lab, and work together to create the most ferocious monster of them all!!!

Our Alternative Controller

Our Alternative Controller

Our Alternative Controller

The Core Interaction

Players connect a cable from the heart podium to the appropriate station to be able to complete a task. As time continues and difficulty increases, players will have to chain multiple tasks together to complete in succession.

Players connect a cable from the heart podium to the appropriate station to be able to complete a task. As time continues and difficulty increases, players will have to chain multiple tasks together to complete in succession.

Project Goals

Project Goals

Project Goals

Throughout this project we wanted to include elements of:

  • Team Work

    Team Work

    Team Work

  • Challenge

    Challenge

    Challenge

  • Intensity

    Intensity

    Intensity

  • Competition

    Competition

    Competition

  • Suspense

    Suspense

    Suspense

  • Customization

    Customization

    Customization

Our Team

Our Team

Our Team

Meet our Team

Designers

Developers

Project Timeline

Project Timeline

Project Timeline

Processs & Timeline

Over the first 13 weeks of the semester, we went from the announcement that we would be submitting a project for the Game Design Conference to making a fully functioning prototype.

Part 1

Ideation

Part 1

Ideation

Part 1

Ideation

Week 1

This week we were introduced to the goal of the semester which was creating a game for the Game Development Conference. We were also assigned our groups this week.

Week 2

Week 2 was spent ideating and we finalized 3 ideas to chose between. We ended up going with the one that would eventually turn into Project Patchwork.

Week 3

During this week we refined our idea and presented a polished concept to our professors and the rest of the class to receive feedback.

Part 2

Prototype 1

Part 2

Prototype 1

Part 2

Prototype 1

Week 4

At this point we began to work on the logistics of the game. How exactly the controls would work, the maximum amount of space we were allotted, and more!

Weeks 5 & 6

During this time we worked on creating cardboard mockups of the podiums, as well as getting some of the interactions to work. We also worked on creating a digital interface that would let users know if the cables were connected, as well as show them tasks that needed to be done and their progression on these tasks.

Week 7

This week we refined our first prototype and had a few functional podiums to show at our first user test. Everything we had was un-styled but many of the interactions worked.

Part 3

Prototype 2

Part 3

Prototype 2

Part 3

Prototype 2

Week 9

After our successful user tests in week seven, we reviewed our feedback and continued on refining our physical and digital interactions, as well as, added in new ones.

Week 10

By this week all of our podiums were up and running and a little bit of set design helped to tie our second prototype together for our second round of user testing.

Part 4

Start of Construction

Part 4

Start of Construction

Part 4

Start of Construction

Week 11

Coming back from winter break, construction of the physical podiums, set dressing, and game components began in full swing.

Weeks 12 & 13

As the GDC shipment deadline approaches, hardware testing and implementation of assets in the game build continues.

Spawn Labs

Spawn Labs

Spawn Labs

Thanks for Visiting!

On behalf of Spawn Labs Production, we hope you are as excited for Patchwork as we are!

Keep up with us on instagram for updates, game testing and more!

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