Week 4
At this point we began to work on the logistics of the game. How exactly the controls would work, the maximum amount of space we were allotted, and more!
Weeks 5 & 6
During this time we worked on creating cardboard mockups of the podiums, as well as getting some of the interactions to work. We also worked on creating a digital interface that would let users know if the cables were connected, as well as show them tasks that needed to be done and their progression on these tasks.
Week 7
This week we refined our first prototype and had a few functional podiums to show at our first user test. Everything we had was un-styled but many of the interactions worked.