
Spawn Labs
Prototype!
About Project Patchwork
Beat the Clock Save Your Monster!

Our Alternative Controller
The Core Interaction
Project Goals
Throughout this project we wanted to include elements of:
Challenge
Intensity
Competition
Suspense
Customization
Our Team
Meet our Team
Designers
Developers
Project Timeline
Processs & Timeline
Over the first 13 weeks of the semester, we went from the announcement that we would be submitting a project for the Game Design Conference to making a fully functioning prototype.
Week 1
This week we were introduced to the goal of the semester which was creating a game for the Game Development Conference. We were also assigned our groups this week.
Week 2
Week 2 was spent ideating and we finalized 3 ideas to chose between. We ended up going with the one that would eventually turn into Project Patchwork.
Week 3
During this week we refined our idea and presented a polished concept to our professors and the rest of the class to receive feedback.
Week 4
At this point we began to work on the logistics of the game. How exactly the controls would work, the maximum amount of space we were allotted, and more!
Weeks 5 & 6
During this time we worked on creating cardboard mockups of the podiums, as well as getting some of the interactions to work. We also worked on creating a digital interface that would let users know if the cables were connected, as well as show them tasks that needed to be done and their progression on these tasks.
Week 7
This week we refined our first prototype and had a few functional podiums to show at our first user test. Everything we had was un-styled but many of the interactions worked.
Week 9
After our successful user tests in week seven, we reviewed our feedback and continued on refining our physical and digital interactions, as well as, added in new ones.
Week 10
By this week all of our podiums were up and running and a little bit of set design helped to tie our second prototype together for our second round of user testing.


Week 11
Coming back from winter break, construction of the physical podiums, set dressing, and game components began in full swing.
Weeks 12 & 13
As the GDC shipment deadline approaches, hardware testing and implementation of assets in the game build continues.

















